During Vampire's production, I had the opportunity to lead the concepting and blockout of the Underground Temple — a key narrative space. Working alongside Jasdev Singh, we developed the initial art passes with a focus on creating an environment that felt grounded and could adapt to evolving gameplay needs.
After our initial work, we transitioned to other areas of the game, and the space was taken through to final by Adam Sharp, Filipp Sparak, and Michael Genesis Asis.
https://www.artstation.com/jasdev
https://www.artstation.com/nads
https://www.artstation.com/filipp_spar
https://www.artstation.com/genesisasis