Vampire: The Masquerade - Bloodlines 2 - Hub Uptown

Early on in the project, I helped concept and design the Seattle Hub — a large, open-world space at the core of the game. The aim was to build a rich, explorable playground that felt authentic and could adapt as the gameplay and art direction evolved.

Over three years, I worked closely with Dermott Burns and Kieran Goodson, refining and reworking the space as the game changed. The Hub went through a lot of iterations to keep up with shifting design needs, from player flow to narrative beats.

Once the concept phase wrapped, we moved into production and split the Hub into four districts: Uptown, Downtown, Chinatown, and Industrial. Each was handed off to a small strike team to take through to completion.

I took the lead on Uptown all the way to its final art pass. We used a Houdini tool to build out the area with modular pieces, then carved in custom features — like alleyways and unique facades — using booleans. This mix of procedural and handcrafted work let us move fast while still adding personality and detail where it mattered most.

https://www.artstation.com/dermottburns
https://www.artstation.com/kierangoodson